KILLMASTER
GAMES

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Meet the
Developers

Check out our Bios!  Wanna know more?  Use Your Voice to talk to us directly!


Get to know us!


Minako-O

[Mistress Of Finance]
The true ruler of our realm, Minako-O watches the bottom line with unrelenting vigilance.  And thanks to her, we've carried this project from dream to reality on nothing but a prayer!

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Konnichi wa!  My name is Minako, and it’s great to meet you!

I’m in charge of managing the team’s finances.

It can be tricky starting out when you have nothing but a dream.

But with proper resource management, it can be done!  As for me, I currently work at one of the “Big 4” accounting firms in NY (though my background is in software design).

I volunteer my time here because I want to support this project in any way I can.

Mainly I ensure that all our fabulously talented artists get paid promptly, but I also work behind the scenes to make sure that we don’t waste money on redundant or low-priority tasks.  I am so excited to be part of this amazing project!

It has been a great thrill (and challenge) seeing the immense progress we’ve made with no more than a shoestring budget.

I can’t wait to see how far we can go with your support!





Christian Carabajal

[AniMaster]
A true master of his craft, Christian's animations are precise and full of personality!  Look carefully and you'll see bits of his soul in each of the Characters he gives life.

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My name is Christian Carbajal.  I am a well rounded artist who's hobby is to learn new skills.

I am knowledgeable in 3D modeling, texturing and shading, rigging, animating, lighting, rendering, Post-composite, Pre-composite, digital and traditional art.  Apart from that, I take pride in other skills including Brazilian Jiu Jitsu, Wrestling, Judo, Muay thai, Boxing, Guitar, Bass, Drums, Piano, and Singing.  Learning is my passion, and my ambition and dedication leaves me exceptionally well rounded in CG.

I have decided to specialize in CG Animation, and have been freelancing professionally since December 2016, after stepping into the field through an internship at Framestore NYC.  I have been honing my Animation skills since, looking to someday be staffed at a studio, working on projects I am passionate for.

General Demo Reel

Game Animations Reel

Dan Norris

[PuppetMaster]
Dexterously stringing together Character models with amazing features, Dan doesn't just save our animators time and heartache.  He helps them achieve their true potential with clear and powerful controls!

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Creature Rigger, API Developer and CreatureFX Artist in the Film, Video Game, Advertising and Robotics industries.  I love figuring out new things and I'm always up for a good challenge.

The variety in my skill set keeps me quite busy but when I do have free time I like taking advantage of the wide variety entertainment here in Montreal.  I enjoy concerts and other live events as well as the many restaurants and pubs here in Old Montreal.  On days that I want to stay in, I’ll typically read an educational book, write little programs for personal projects or watch MIT lectures online.  Lately I have been looking a lot into artificial intelligence and researching ways to write programs that have that capability.  It is enormously complex but I have been discovering new ways of approaching it and I’m having a lot of fun with it.  I think it would be pretty cool to be able to chat with my computer and see what kinds of responses it gives me.

LinkedIn

IMDB

Rico Cilliers

[SkullptMaster]
Every single model Rico touches turns to pure awesome!  Beyond his insane sculpting skills, he's also one of the best Texture artists around!

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My name is Rico Cilliers, and I hail from sunny South Africa.  I'm a freelance CG artist with a passion for character driven 3D art and animation.

My main weapons of choice are Zbrush and Blender but I also make heavy use of mainstream CG apps like Maya, Mudbox, Substance Painter and Photoshop.  I've been messing around with 3D graphics and animation since I was 13 years old, and I can't imagine how I'd live my life without the constant need to be creative.

Website

Facebook

Sergey Punchev

[PS BattleMaster]
A genius with the pen, Sergey has masterfully crafted each of our 2D designs.  Also, all the backgrounds you see on the site are his handiwork!

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Hi my name is Sergey Punchev and I am UI/UX Director of a small boutique studio, based in Sofia, Bulgaria.

Studio Punchev is mostly concentrated in creating WORLD CLASS GAME INTERFACE ART & DESIGN SERVICES FOR VIDEO GAMES.  Our main goal has always been to create art with amazing attention to detail to make your projects distinguishable against the background of others.

More about our work

Alessandro Chiffi

[SkullptMaster]
Alessandro's creativity and aesthetic style are responsible for some of our coolest Character designs!  He's also an ace at Retopology, for those who know what that is ;)

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My name is Alessandro Chiffi I'm 32 years old, and I live in southern Italy.  I've always been passionate about character and video games.


At the moment I work as a Character Artist (Freelancer) in addition to working on video games and film productions, I have refused to move for work by returning to my land, but above all to give birth to my little dream, to open an independent graphic studio in the small village where I live, specializing in the creation of characters for video games or television series.


Plus I try to do some training, using free software, this to try to help make the freelancers free and independent from paid software, to give everyone the opportunity to cultivate their passions, regardless of the social class ... but above all try to say that the instrument does not make the artist!


In leisure time I like to run, play music, listen to music and stay with my family.  Every day I continue to engage and study to improve and pursue my dreams, naturally with the utmost humility and the enthusiasm of a child who brings me daily to excite myself for what I do.  I hope with all my strength, that this magic continues! :)  Of course it is useless to say that for me it was and it will be a great pleasure to work and give my contribution to this independent project with KillmasterGames!

My Blog.

OnData (my studio).


//////////


Mi chiamo Alessandro chiffi ho 32 anni, e vivo nel sud dell'Italia. Sono sempre stato appassionato di character e videogiochi. Al momento lavoro come Character Artist (Freelancer) in passato oltre a lavorare su produzioni videoludiche e cinematografiche, ho rifiutato di trasferirmi per lavoro rimandendo nella mia terra, ma sopratutto dare vita ad un mio piccolo sogno, quello di aprire uno studio grafico indipendente, nel piccolo paesino in cui vivo, specializzato nella creazione di personaggi per videogiochi o serie televisive... in più cerco di fare formazione, utilizzando software libero, questo per cercare di rendere i corsisti liberi e indipendenti da software a pagamento, e quindi cercare di dare la possibilità a tutti di coltivare le proprie passioni, a prescindere dal ceto sociale... ma sopratutto cercare di dire che lo strumento non fa l'artista!


Nel tempo libero mi piace correre, suonare ascoltare musica e stare con la mia famiglia. Tutti i giorni continuo ad impegnarmi e studiare per migliorare e perseguire i miei sogni, naturalmente con estrema umiltà e l'entusiasmo di un bambino che mi porta quotidianamente ad emozionarmi per quello che faccio. Spero con tutte le mie forze, che questa magia continui! :) Naturalmente è inutile dire che, per me è stato è sarà un immenso piacecere lavorare e dare il mio contributo a questo progetto indipendente!

Kim Gyu Taek

[AniMaster + PuppetMaster]
Fast, precise, emotional!  Kim's animations are first-rate! And his dual-mastery of animations and rigging seriously helps us avoid bottlenecks in production.

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Hello! My name is Kim Gyu-Taek, and I live in Korea. Currently I am developing mobile games for a Korean game company. As an animator, I enjoy observing everything around me and wondering how I could express it. I am a father, and I love spending time with my two children. I also really enjoy soccer and that type of exercise. And right now in Korea we are in the dead of winter, so it’s especially fun to go snowboarding. These days, the Korean games market is producing a ton of software, but they tend to focus almost exclusively on mobile-style MMORPGs.

Instead of challenging new platforms or new genres, the majority of game companies in Korea would rather keep churning out the same money-making games over and over again. While I was doing such repetitive tasks, I met Eric of KillmasterGames online, and he told me about a game he is creating which shares some similarities with Mortal Kombat. As a child I loved MK, so I was excited to join the project. So far I have completed all of the animations for Zara and am currently working on Nalise’s. I really hope that our fans love these characters (especially Zara), and I look forward to continuing on with Killmaster! If you would like to reach out to me, please feel free to contact me by email: Qtaxxy.

I also have a link to an old Demo Reel on Vimeo below, if you're interested!

Check Out My Vimeo



Eric Sanders

[DreaMaster]
The DreaMaster!   He's our inspiration!  He's our leader!  He's solely responsible for all the..... ummm....  Well, he....  hmmm......
Actually, we're not really sure what he does....

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Wow, you really clicked on my Bio?!?  Holy crap!  You're the first one!

Who am I?  No one in particular...just a dreamer.  My story isn't special for any reason other than you're willing to listen to it!

Nothing in my life until three years ago is really worth mentioning.  I didn't have any dreams.  I didn't trust in them.  To me, they were nothing but the fleeting fancies of a desperate mind clawing at an escape from reality.  But then I fell into a nightmare.  Suddenly, I was aware that my entire life had already been decided.  Everyday would repeat the exact same monotony until the end of my forgettable future.  And I couldn't escape!

So I decided that, if I must live in a dream, I'm going to make it a great one!  After years of suppressing my creativity and passion, I was finally free to express them.  And thus, KillmasterGames was born!

Now, dear precious one-and-only fan, won't you join me to see where we go from here?!  Add Your Voice to mine, and together we can do anything!





Revealed
Content

Everything publicly known about Killmaster


Get to know the game

  • ZARA


    My Story


    Does 
    Kamira still need a hero?  The Age of Peace has finally arrived!  After thousands of years, the Eternal War is over.  And by some miracle of the Gods, not even a shred of resentment remains.  It’s as if Kamira has woken from a terrible nightmare.  Clinging desperately to this bright new reality, the world has cast its dark past into oblivion.

    But can Peace truly seal away Chaos forever, or does tranquility merely act as an incubator for an even greater evil to emerge?!

    No, every world needs a hero! A powerful, chivalrous soul to uphold justice and defend it against the maleficent.  Someone equally capable of ruling justly as they are at culling the darkness.  With this budding Age of Peace, perhaps Kamira needs a hero now more than ever before.

    But
    Zara is not that hero.

    Zara is soulless.  He is a fierce, emotionless warrior who understands nothing of mercy or innocence.  No, Zara is not evil.  He doesn’t seek ultimate power or relish destruction.  He won’t slaughter the innocent or terrorize the weak
    —not unless he’s ordered to!

    Zara literally has no soul.

    As a child, he had it stolen from him by
    Ak'Un, a powerful necromancer.  But just as the rite was about to be completed, Zara was saved...well, at least his consciousness was, anyway.  The necromancer had stolen every part of his soul, except the outer shell of his consciousness.  This left Zara capable of thinking, acting, and growing normally but without the capacity to understand emotions or abstract concepts such as Justice, Hate, or Devotion.

    Zara’s savior became his new master and trained him as a warrior.  Without any intent of his own, good or evil, Zara now obeys his master’s commands without question, without reserve, and without regret.

    But who is Zara’s new master?  And why would Zara follow this new master if he has no sense of Duty or Gratitude?  Well, that’s a story for another time!

  • ZARA


    My Attacks


    Coming Soon!

    We are currently adding Zara's VFX.  Over the summer, we will gradually release GIFs and YouTube links of his completed Attack animations.  So please wait just a little longer!

  • ZARA


    My Stats


    Coming Later....

    Once we reveal more Characters, these Stats will have more significance.  Until then, you'll just have to wait ;)

  • GALAS


    My Story


    The Gods have blessed
    Kamira with a great hero, a warrior born once every thousand years that defines the era.  Too bad nobody needs him!

    For the first time in its known history, Kamira has entered an 
    Age of Peace.  A world once eternally enveloped in all-out war among its various races now hasn’t seen so much as a bickering neighbor in close to 40 years.  ....So then why did the Gods choose this time to re-awaken an ancient warrior renowned throughout history for his fighting spirit?!

    Don’t misunderstand.  It’s not like
    Galas is a cold-blooded chaos machine.  Just look at him.  Would an insane, bloodthirsty killer be playing with dolls?!  ....Ok, maybe.  But not Galas!  He is actually a friendly, jovial creature who has no particular desire for destruction.  His only wish is to fulfill his role in tradition.

    And that means to bring the greatest possible honor to his mountain.  But that’s no easy task for Galas.  The mountain that gave him life is famous because it produces only one warrior every thousand years—and that warrior has always determined the fate of the world through glorious battle.

    The rest of Kamira sees Galas’ existence as an ill-omen of a return to darkness.  Yet his own race waits in excited anticipation to see what wondrous feats he will accomplish.  But what happens to a legendary warrior when all wars have ceased?!  And before he’s even had a chance to fight, no less!

  • GALAS


    My Attacks


    Coming Soon!

    We are currently adding Galas' VFX.  Over the summer, we will gradually release GIFs and YouTube links of his completed Attack animations.  So please wait just a little longer!

  • GALAS


    My Stats


    Coming Later...

    Once we reveal more Characters, these Stats will have more significance.  Until then, you'll just have to wait ;)

  • NALISÉ


    My Story

    Coming Soon!

  • NALISÉ


    My Attacks

    Coming Soon!

  • nalisé


    My Stats

    Coming Soon!

  • KARA-10


    My Story

    Coming Soon!

  • Kara-10


    My Attacks

    Coming Soon!

  • Kara-10


    My Stats

    Coming Soon!

  • widget


    My Story

    Coming Soon!

  • widget


    My Attacks

    Coming Soon!

  • widget


    My Stats

    Coming Soon!

  • ffhiic


    My Story

    Coming Soon!

  • ffhiic


    My Attacks

    Coming Soon!

  • Ffhiic


    My Stats

    Coming Soon!

  • reflections


    Layout


    Two small islands rest in the center of a vast river, connected by a numinous bridge made of sacred timber.  Its holy arches stretch across the placid waves, binding the two isles together.  One island is a tranquil haven for meditation and peaceful pondering.  The other is a serene solitude for prayer and requiems.

    Reflections is a consecrated sanctuary to commune with the Gods.  Do you dare desecrate it with your unholy lust for battle?!

    Should you choose to do battle here, the Arena will change based on the Game Type and number of combatants.  For close-combat Game Types, the bridge will consist of a single wooden arc.  But for most Execution Games and those requiring more space, the islands will sit farther apart and be connected by a longer bridge, consisting of multiple arcs.

    Of course, fighting in 
    2.5D Mode, the bridge would seem to be one of the safest locations, since it is farthest from the edges.  However, the high arches in the bridge make you more susceptible to the Dead Zone above.  And the special Hazards for this Arena may also cause you to second-guess this strategy!

    Full 3D Mode is very different.  The narrow bridge is certainly the most dangerous location, as you will be faced with death on all sides!  But with other Hazards on the islands, it would seem that no place is safe!

    ...are you sure you still want to fight here?!


  • REFLECTIONS


    Hazards


    The Bridge—this bridge is not just some static object blessed by the Gods.  It is sentient.  And it knows that you’re trodding across its sacred beams with your unclean soles!  In a fit of divine retribution, the bridge writhes in a holy rage, intent on knocking you into the cleansing waters of the River Kiri...where your sins will be purged, along with your blasphemous corpse!

    Sinking Islands—having risen from the waters at the command of the Gods, these sacred isles will also sink on Their orders so that you may be baptized in Kiri’s all-enveloping waves.

    MariMari—desecrating their burial grounds was a mistake.  No, don’t be silly.  Their ghosts won’t haunt you.  It’s the living you should fear!  For the MariMari are exceptional underwater fighters, able to launch volleys at you from anywhere in the river.  And they even brought a few of their pets along to gobble you up when you bumble carelessly across the bridge.

    God's Wrath—revel in your heathen ways while you can...heathens!  Because you’ll never escape the wrath of the Gods.  Without warning, They will send down a Heavenly Ray from Mount Kumono’s summit to smite you once and for all! At that moment, the bridge will lie prostrate, and the sacred relics on each island will stand attentive, ready to carry out Their Divine Judgment.  First the Heavenly Ray will strike the Stone of Remembrance.  From there, it will stream across the bowing bridge until it reaches the Tree of Purity.  From those pristine petals, the Heavenly Ray will be reflected to all other parts of the Arena, chastising all who’ve dared tread within its holy boundaries!

  • REFLECTIONS


    Best Game Types


    We highly recommend playing
    Instant Death (any Variation) in this Arena!  The curvature of the bridge acts as a fun and challenging obstacle to landing that elusive hit.

    CTF and Sacrifice are also fun, since the Arena easily scales as needed and because the bridge acts as a bottleneck through which each team must pass on the way to completing their objective.

  • Nadyr's lair


    Layout


    Once the den of an ancient deity, Nadyr's Lair is now a secret temple of worship for the practitioners of her once ubiquitous cult.   ...So why is it empty?   And what are all the crystals for?!

    At one end of this ominous cavern is a large platform.  Here, clenched between beast-like claws, sits a luminous crystal egg rested atop a small pedestal.  This appears to be the cult’s altar...but what could be inside this venerated egg?

    At the other end of this large stone chamber lies its only point of entry: a circular device that can open portals between worlds.  But the path to the altar from here is a harrowing one.  The only walkway is narrow and broken.  To reach the altar, it is necessary first to jump up onto a small, wobbly platform.  Surely this was not intended...right?!

    When fighting in 
    2.5D ModeKnock Out kills are hard to come by.  Because this Arena has a ceiling, the Dead Zones are limited to the far ends of the Arena and the pit in the center.  If you want a kill here, you’re going to have to go all the way!

    As usual, fighting in 
    Full 3D Mode adds new challenges!  The pathway from the portal to the altar, as well as the center platform, are relatively narrow and easy to fall from.  Meaning that most cowards will flock to the larger platform.  And because the altar has a wall directly behind it, many may seek shelter there.  But is that wall really for their protection?  Was Nadyr ever one to cast her eyes benevolently upon the weak?

    ...Perhaps reading about this Arena’s Hazards will provide greater insight!


  • NADYR'S lair


    Hazards


    Wobbly Platform—the platform in the center of the Arena is both wobbly and slippery!  For those who don’t initially slip from its slick precipice, a prolonged stay is not advised!  Not only does the platform continue to rock based on your weight / location, it will flip if too much weight is placed on it!

    Soul Crystals—these crystals are infused with a special dark magic that steals Health from anyone that Attacks them.  They also absorb the Damage caused to nearby Characters.  Once full, these crystals explode, causing serious Damage / Force to anyone nearby.  But that’s not the end of their effect....

    Nadyr's Altar—once enough dark energy has accumulated from the crystals, Nadyr will be reincarnated through the crystal egg on her altar.  You do NOT want this!

    Portal Beyond Worlds—occasionally, the Portal will open.  Each time, it connects with a different world.  Sometimes a useful Item will fall through.  Other times, you won’t be so lucky!  But no matter how badly you want to escape this nightmare, under no circumstances should you ever, EVER walk through the portal when it’s open!

  • NADYR'S lair


    Best Game Types


    Coming Soon!

  • kapricia


    Layout


    Coming Soon!

  • KAPRICIA


    Hazards


    Coming Soon!

  • KAPRICIA


    Best Game Types


    Coming Soon!

  • RELIQUARY


    Layout


    Coming Soon!

  • RELIQUARY


    Hazards


    Coming Soon!

  • RELIQUARY


    Best Game Types


    Coming Soon!

  • My Story


    Eringi

    Coming Soon!

  • My Attacks


    Eringi

    Coming Soon!

  • My Stats


    Eringi

    Coming Soon!

  • My Story


    Kaeli

    Coming Soon!

  • My Attacks


    Kaeli

    Coming Soon!

  • My Stats


    Kaeli

    Coming Soon!

  • My Story


    Bani

    Coming Soon!

  • My Attacks


    Bani

    Coming Soon!

  • My Stats


    Bani

    Coming Soon!

  • My Story


    Oroch

    Coming Soon!

  • My Attacks


    Oroch

    Coming Soon!

  • My Stats


    Oroch

    Coming Soon!

  • My Story


    High King 66

    Coming Soon!

  • My Attacks


    High King 66

    Coming Soon!

  • My Stats


    High King 66

    Coming Soon!

  • My Story


    Gumi

    Coming Soon!

  • My Attacks


    Gumi

    Coming Soon!

  • My Stats


    Gumi

    Coming Soon!

  • My Story


    Nabiki

    Coming Soon!

  • My Attacks


    Nabiki

    Coming Soon!

  • My Stats


    Nabiki

    Coming Soon!

  • My Story


    Bunshi

    Coming Soon!

  • My Attacks


    Bunshi

    Coming Soon!

  • My Stats


    Bunshi

    Coming Soon!

  • My Story


    Aoru

    Coming Soon!

  • My Attacks


    Aoru

    Coming Soon!

  • My Stats


    Aoru

    Coming Soon!

  • My Story


    MariMari

    Coming Soon!

  • My Attacks


    MariMari

    Coming Soon!

  • My Stats


    MariMari

    Coming Soon!

  • My Story


    Sidi

    Coming Soon!

  • My Attacks


    Sidi

    Coming Soon!

  • My Stats


    Sidi

    Coming Soon!

  • My Story


    Hemu

    Coming Soon!

  • My Attacks


    Hemu

    Coming Soon!

  • My Stats


    Hemu

    Coming Soon!

  • My Story


    Sekh

    Coming Soon!

  • My Attacks


    Sekh

    Coming Soon!

  • My Stats


    Sekh

    Coming Soon!

  • My Story


    Naki

    Coming Soon!

  • My Attacks


    Naki

    Coming Soon!

  • My Stats


    Naki

    Coming Soon!

  • Main Uses


    Boomstix

    Coming Soon!

  • Special Abilities


    Boomstix

    Coming Soon!

  • Main Uses


    RaID

    Coming Soon!

  • Special Abilities


    RaID

    Coming Soon!

  • Main Uses


    Lunu Brew

    Coming Soon!

  • Special Abilities


    Lunu Brew

    Coming Soon!

  • Main Uses


    Hammer of Justice

    Coming Soon!

  • Special Abilities


    Hammer of Justice

    Coming Soon!

  • Main Uses


    Baby Boomer

    Coming Soon!

  • Special Abilities


    Baby Boomer

    Coming Soon!

  • Main Uses


    Berserker's Rage

    Coming Soon!

  • Special Abilities


    Berserker's Rage

    Coming Soon!

  • Main Uses


    Liquid Life

    Coming Soon!

  • Special Abilities


    Liquid Life

    Coming Soon!

  • Main Uses


    Blast Shielf

    Coming Soon!

  • Special Abilities


    Blast Shielf

    Coming Soon!

  • Main Uses


    Protection Orb

    Coming Soon!

  • Special Abilities


    Protection Orb

    Coming Soon!

  • Main Uses


    Jar of Impotence

    Coming Soon!

  • Special Abilities


    Jar of Impotence

    Coming Soon!

  • Main Uses


    Nadyr's Curse

    Coming Soon!

  • Special Abilities


    Nadyr's Curse

    Coming Soon!

  • Main Uses


    Power Stone

    Coming Soon!

  • Special Abilities


    Power Stone

    Coming Soon!

  • overview


    EPIC-AF


    So maybe you've heard the term PFG (Platform Fighting Game).  Here's another one for you:
    EPICA Fighter or EPIC-AF.  We prefer this when referring to the Epic As F♥♥♥ genre popularized by the Super Smash Bros. series!  What does it stand for?
     
    Exaggerated
    Physics
    Island
    Combat
    Arena
    Fighter

    Not sure what we're talking about?  Keep reading.  Already know all about it?  KEEP READING!!!

    Killmaster is an
    EPICA Fighter, meaning that players fight in a limited-space arena where the physics is so exaggerated that Characters can literally fly off the stage when hit hard enough.  And yes, that will kill you!  But we're not content simply copying old mechanics or sticking to the "tried-and-true."  There is so much more potential for this emerging genre, and digging in our roots where it all began would make us nothing but a weed.

    In our minds, there is no greater success for a game than for it to be fun and played often.  Competition is great, and it certainly enhances the experience.  But take it too seriously and it ceases to be a game.  So from the very beginning, we've developed Killmaster with the single-minded (almost monomaniacal) goal that it be fun!  Whatever else, we want our fans to love this game!  And if we can just achieve that, then whatever genre-walls we break down, Killmaster will forever be an EPIC-AF game!

  • OVERVIEW


    How To Kill


    Obviously the most important part!  In Killmaster, you can kill opponents in two ways:


    Knock Out—As with most EPICA Fighters, all Arenas are like "islands," where falling off means certain doom.  But your death isn't limited to the deep abyss below—you will be killed for flying too far off in any direction, even up!  And that's because nearly every Arena is completely surrounded by the Dead Zone.  If you're curious why it's called that or exactly how far away from the Arena it's located, then please feel free to perform some tests to find out ;)

    Legit Kill—No confusion here.  When your Health reaches 0, you dead!  This is more in line with traditional fighting games, so EPICA Fighter enthusiasts may wonder what it's doing here.

    The reason is "Versatility."  Sure, you'll get plenty of Knock Out kills, and many Game Types and Arenas are designed specifically for those types of deaths.  But Killmaster seeks to offer a variety of gameplay options
    —so much so that we've made nearly every aspect of the game customizable!!  And to demonstrate those options as well as to provide a deeper, richer killing experience, we've also included several Features, Arenas, and preset Game Types that play better with (or even require) a diminishing Health system.

    It may be hard to imagine right now, but take a look at the other content in the site and we're sure you'll understand!

    Still not convinced?  Then use Your Voice to talk with us about it directly!


  • How to Fight


    Sounds easy, right?  And it really is!

    But explaining how to fight in a fighting game is a bit difficult to do in words...and tedious.  Trust us, we tried!  But it was sooooo loooong and boooooring ;(

    So over the summer we will be providing GIFs and video links of actual combat to help explain the basics of how to fight in Killmaster.  Please wait just a little longer for those!

  • OVERVIEW


    Special Moves


    Ultimate Move—for those times when you just need everyone around you to shut up and die!  Each Character has a unique Ultimate Move, which can be released anytime after the Ultimate Meter is filled.  Just keep landing those Attacks without dying and you’ll be ready to unleash catastrophic destruction in no time!

    Finishing Move—do you need to set an example?  Then you’ll want to take the risk and obliterate your dying opponent with a Finishing Move!  Players can perform a Finishing Move at any time on any Verging* opponent.  It’s time to put these pathetic creatures out of their misery in style!

    * Verging = the state of a Character with 25% or less of
    MAX Health remaining.  This is an internal term we use to describe a Character who is “on the verge of death.”  There will be obvious signs in-game to indicate when a Character reaches this state.

    So wait, what’s this about “risk?”  Well, being a party-fighter where 3+ Characters could be fighting at once, the Finishing Moves in Killmaster differ somewhat from traditional Fighters that include them.  Each Character has multiple unique Finishing Moves, each with its own pros and cons.  Generally, the main con is that your Character remains vulnerable while performing a Finishing Move or after failing to connect with it.  Yes, that’s right,you can FAIL!  Probably  not a foreign concept to you at this point….  Sometimes failing will also result in a loss of 
    Health or a Daze State.  But succeed, and you’ll be rewarded with more than a mere instant kill!  Again, each Finishing Move is unique, so the reward will vary.  But some have the ability to kill multiple Verging opponents at once, some can seriously harm all opponents in the vicinity, and some can even restore your Health or bring other special benefits (e.g. temporary invulnerability).  Oh, and successfully pulling off a Finishing Move significantly increases your Ultimate Meter, so there’s also that. 

    Desperation Move—are you about to die but you don’t want to give your opponent the satisfaction?  Need a way to go  out on your own terms?!  Are you desperate to wipe the smirk off that jerk’s face???  Then you’re ready to break out the Desperation Move.  Guaranteed to kill you 100%, this move offers you one last chance to die with dignity.  Sure, you’re going down, but at least you have a shot at bringing that bastard down with you! 

    NOTE: this Special Move can be used ONLY once your 
    Health reaches 15% of its MAX or below.

  • Gameplay


    How to Kill

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  • power-ups


    Overview Of Power-Ups


    We do
    our very best to balance even the tiniest variables in the game.  But sometimes you need to create your own balance.  Power-Ups grant you that…power!

    So what makes these so special?!  Well, unlike 
    Items, which only grant temporary abilities and which can be very random, Power-Ups are persistent abilities (Passive / Active) that you select for your Characters before a match begins.  Killmaster currently has over 20 Power-Ups, with more on the way.  Some of these are pretty basic, like granting Characters a higher MAX Health.  But some are more specific, like Perfectionist, which grants bonuses for Perfect Blocks.

    One important thing to remember about Power-Ups is that they are very much like Skill Trees in an RPG.  The higher you Level them up, the stronger they become and the more abilities you can use.

    You can equip up to 4 Power-Ups per Character—though you can equip fewer, if you want.  All Power-Ups begin at Level 1 and max out at Level 11.  In addition, Power-Ups have a total of 3 Effects, which are unlocked by reaching certain Levels:

    Basic Effect 
    = Levels 1-5
    Special Effect = Levels 6-10
    Ultimate Effect = Level 11

    Also, the more you Level Up a Power-Up, the stronger each unlocked Effect becomes.  Now, as you can imagine, it's far more beneficial to unlock a new Effect than to simply increase the Power-Up's Level without gaining a new Effect.  And that leads into the strategy for choosing and Leveling Up Power-Ups.

    Let's say your Power Index (PI)* = 20.  You could select two Power-Ups and give them Levels 11 and 9.  But unless you have a very specific play style, it would be better instead to reduce the second Power-Up's Level down to 7 and to select two additional Power-Ups.  This way, you're unlocking two additional abilities (the Basic Effects of your two additional Power-Ups) rather than just giving your second Power-Up's Basic and Special Effects a relatively minor boost.

    However, let's say you have 22 PI.  In this case, it is often better to choose only two Power-Ups and to Level both up to Level 11.  This is because Ultimate Effects are significantly better than Basic Effects—not to mention that your second Power-Up's Basic and Special Effects will also receive a boost.

    But hey, Power-Ups aren't for everyone.  Which is why they can be turned ON / OFF in Custom Games, and some Ranked Games will not use them.  They are intended to add an extra level of depth to gameplay for those who want it.  But if you can't handle it....


    *Power Index (PI) represents the number of points you can distribute toward Leveling Up your Power-Ups.  In Custom Games, this can be set freely.  In Ranked Games, this is determined by your current Rank.

  • POWER-UPS


    Crusher


    Basic Effect = Fast Fall damages all opponents within radius

    Special Effect
     = Occasionally Knock Down opponents within radius

    Ultimate Effect
     = Occasionally turn opponents Mini within radius (this shrinks the Character, making them weaker)





  • POWER-UPS


    Electrified Security Blanket


    Basic Effect 
    = Block Charge recharges more quickly

    Special Effect
     = Shield Shatter creates an AOE Blast (Shield Shatter occurs when your Block Charge reaches 0)

    Ultimate Effect
     = Small chance that, instead of Shield Shatter, your shield will regain Full Charge (still creates AOE Blast)




  • POWER-UPS


    Bloodsucker


    Basic Effect 
    = Steal small percentage of all damage dealt

    Special Effect
     = Chance to cause Bleeding (damaged opponents gradually lose Health over time)

    Ultimate Effect
     = Portion of stolen Health also given to teammates



  • POWER-UPS


    Perfectionist


    Basic Effect 
    = Perfect Blocks regen Block Charge

    Special Effect
     = Perfect Blocks push back all nearby objects + return projectiles at higher speeds (and do more damage)

    Ultimate Effect
     = Perfect Blocks regen Health




  • 2.5D + full 3d


    2.5D Mode


    Just because we added an extra dimension of depth to Killmaster doesn’t mean we had to take anything away!  We love the classics, and we know that a lot of other gamers feel the same way.  So if a traditional 2.5D experience is more your thing, then go for it!

    And don’t worry, nothing has been removed from the core gameplay of our Full 3D Mode in order to create this one...you know, except for the 3rd Dimension!!!  All of the same content and most of the same Game Modes are still here.  Even the controls remain 90% unchanged.  But the experiences between 2.5D and Full 3D are radically different!

    Each one has its own charm, and we highly recommend that you try both.  And who knows, maybe you’ll find that some Game Types are more enjoyable for you in 2.5D while others play better in Full 3D!

  • 2.5D + FULL 3D


    Full 3D Mode


    S
    ame game, totally different experience!

    For years we’ve dreamed of playing an EPICA Fighter in Full 3D.  So when we finally began building Killmaster, this was one of the primary mechanics around which we designed the game.

    But it’s not easy pulling a primarily 2D genre into 3D, especially one as deep-rooted as fighting games.  You can’t just copy / paste the same things that make a great 2D game into 3D and call it a day.  And why would you?!  3D opens up infinitely greater possibilities for expanding a genre and tapping into its undiscovered potential!

    This is particularly true for EPICA Fighters, since at their heart they are party-fighters with a focus on freedom of movement.  A Full 3D Mode allows us to craft complex and varied Arenas, include 3D-exclusive Game Modes (to be Revealed soon!), and offer an overall enhanced experience chock-full with customizable options for our fans to enjoy!  Adding Full 3D is one more way we can say, “Feel Free & Have Fun!"

  • Rules


    Overview of Rules


    E
    veryone has to follow the Rules.  But that’s ok, so long as you’re the one making them!

    It may seem counterintuitive, but Rules in Killmaster are designed to offer you greater freedom!  Say what?!  Yep, and that’s because our Rules are basically “Customization Options” that let you do just about anything you can imagine!

    Our one great desire for Killmaster has always been to create a truly fun experience where our fans feel completely free to enjoy it however they want.  So we’ve emphasized customizability throughout our entire development process, even in the initial planning stages!  Of course, we’re confident that you will enjoy the Preset Game Types and Variations that we’ve already set up.  And there are many to choose from!  But sometimes you just want to goof off and do something crazy ;)

    That’s why Killmaster offers 3 Tiers of customizability:
    Basic Rules
    Advanced Rules
    HackerZ Rules

    In Basic, you’ll find all of the main options to tweak basic gameplay however you want.  These include things like setting
    MAX HealthStarting Lives, Available Items, etc.  If you want a quick setup, then there’s no need to dig deep through a maze of complex options!  Just start off with one of our Preset Game Types and alter some of the Basic Rules from there.

    However, if you want to make a unique Game Type, then Advanced Rules are for you!  You can change settings like the frequency of Item Drops per Item, whether an indication will pop-up prior to Item Drops to notify players in advance, whether to enable main features like 
    Power-Ups and Ultimate Moves, and tons of other options!  Advanced Rules give you significantly more freedom to break loose and play your way!

    HackerZ goes above and beyond what you thought was possible in a video game!  Imagine if you could disable individual 
    Attacks.  Maybe you want to play a game without Grabs—or Finishing Moves ONLY!  Our HackerZ Rules give you complete control!  Just don’t get lost in all the options ;)

    Oh, and did we mention that you can also save / share your Custom Games?!  See what others think of your creativity!

    In the next few months, we have several more Reveals to share with you for how you can customize Killmaster.  So if you’re wondering “Can I...?” the answer is probably “Yes!"

  • RULES


    Berserker


    Sometimes, the ones 
    we seek so desperately to protect and cherish are the ones we hurt the most….  Berserk brings this harsh reality of life to the arena, where in addition to destroying opponents, your attacks will also harm your friends and allies.  Are you willing to stop at nothing to obtain victory?  Does winning mean more to you than anything else…anything?!?!  Find out now!

  • RULES


    Sterile


    NO 
    Items
    NO Hazards

    Hate leaving your championship up to RNG?  9/10 hardcore gamers choose this option.  The other guy is just a douche.

  • RULES


    Draw Blood


    Better bring out the Big Guns!  Cause Draw Blood requires that all attacks reach a specified 
    Force / Damage threshold to be effective.  So if your tactic is to whittle down opponents with weak Attacks, you’re better off not choosing this!

  • RULES


    Winner By Deadline


    There is no such thing as a “Draw!”  Not every game has a Winner, but dangit there WILL be Losers!  And this is the primary purpose of Winner By Deadline: to avoid tie games.  The other purpose is just to screw with you ;)

    Perhaps the most important thing to remember about this Rule is that, 99% of the time it is ignored!  That's because most matches will likely end with a clear victor.  But sometimes the other team sucks just as much as yours and the match ends in a tie.  So, just in case, one of the following options is selected before every match:


    JUSTICE 
    = Kills + Objectives – Deaths

    VALOR 
    = Kills + Objectives

    CAUTION 
    = Fewest Deaths

    DEVOTION 
    = Objectives ONLY

    BLOODLUST 
    = Kills ONLY


    Wait, what are "Objectives," you ask?  Objective Points are earned in the Execution Game Mode, which offers "Objective-Based" Game Types like King of the Ring and Sacrifice.  Oh, and remember when we talked about scewing with you?!  This is that part. 

    As you can see from the options for Winner By Deadline, it's possible to win an Execution game with Kills only!  And in certain circumstances, it may make sense to shift your focus from earning Objective Points to earning Kill Points.

    For example, let's say you play Capture The Faerie with four teams, but there's no way your team is going to win outright.  Oh, but wait!  Two of the teams are neck and neck, and the Winner By Deadline Rule is set to Bloodlust.  Well  then it's time to switch strategies!  Because if there is a tie, then the team with the most Kills automatically wins (regardless of Objective Points).

    Of course, even the Winner By Deadline Rule could end in a tie.  But them's the breaks!


    NOTE: Obviously, not all Winner By Deadline options are compatible with all Game Types / Rules.  So keep this in mind when creating a Custom Game!

  • rules


    Pool Lives


    Have you ever wondered how strong your bond of friendship really is?  Does your friend respect you as a person and as a gamer?  Put those to the test right now for free with Pool Lives!  It’s simple!  Each team has a set number of lives.  Whenever a player dies, he can revive himself by taking a life from his team’s pool.  OOOOORRR he can wait for you, the better player, to take those lives when you die.


    Uh-oh, now your team’s down to its last life!  Think you know what your “friend” will do?


  • MODUS


    Dev Supported Mods

    Coming Soon!

  • MODUS


    Rewards for Mods

    Coming Soon!

  • Gear


    What is Gear?

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  • Gear


    Custom Loadouts

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  • Gear


    Power Up Management

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  • Helix


    F2P Model

    Coming Soon!

  • Helix


    Types of Cosmetics

    Coming Soon!

  • Helix


    Currencies

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  • Helix


    Features

    Coming Soon!

  • SPECTRE


    Using Spectre

    Coming Soon!

  • SPECTRE


    Spectre Challenges

    Coming Soon!

  • SPECTRE


    Spectre Replays

    Coming Soon!

  • Online Features


    Worldwide Services

    Coming Soon!

  • Online Features


    Cross Platform

    Coming Soon!

  • Online Features


    Realms

    Coming Soon!

  • Online Features


    Karma

    Coming Soon!

  • Online Features


    Realtime Story Mode

    Coming Soon!

  • Online Features


    Ranked Matches

    Coming Soon!

  • Online Features



  • INSTANT DEATH


    One Shot


    One Shot makes every attack the ultimate gamble!  Each player has just One Shot to kill an opponent.  If successful, the opponent dies instantly. But fail, and you die instead.  This is a sophisticated game of wits, not brute strength or speed.  Can't handle it?  Go back to
    InstaKill, Rube!

  • INSTANT DEATH


    First Blood


    Going for the quick kill with your favorite cheap attack?  Forget it, Bub!  Only powerful attacks allowed here.  You’ve gotta earn this one.  This Instant Kill variation uses the 
    Draw Blood Rule, meaning that any attack with Damage below the Draw Blood Threshold will have NO EFFECT!  Charge Attack, anyone?

  • INSTANT DEATH


    InstaKill


    InstaKill is your generic brand.  You all know the rules.  Any attack kills, but you have to land it first or it won't count.  Oh, and don’t worry Kitten, you’re wrapped snugly in that security blanket, so unlike 
    One Shot you won't be killed by your own failed attempts.  But you'll know...and that win will haunt you forever.

  • Game Modes


    Deadlines

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  • Game Modes


    Winner by Deadline

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  • kILL QUOTA


    Slayer


    For the artists passionate about their kills, let Slayer be your canvas.  Paint your Magnum Opus with the glistening blood of your slaughtered victims.  Utilize the variety of specialized tools Slayer provides to slash and spray your paint like the true action painter your heart longs to be.

    Return to your Red Phase and stun the world with its sanguine beauty!


    VARIATIONS:

    ClassiKill—Indulge your art in its Classical roots.  Re-enter the Golden Age of Slaying where everyone has Infinite Lives and all Kills count one Point apiece.  In this blissful period, there weren’t even any penalties for dying.  But don’t blemish this great era with Suicides or Betrayals, unless you’re prepared to face harsh criticism...and to lose a Point for each slip!

    Deadline 4 The Undying—Does your art suck?  Can’t get a kill to save your life?!  Then enroll in De4Th U!  No, we won’t teach you how to improve your artistic slaughter...but we will help you get used to the idea of dying!!!

    Yet starting a new curriculum can feel so daunting, right?  Well fear not, because De4Th U has implemented a few special Rules to help you graduate.

    Berserk Mode is turned ON, meaning that your Attacks indiscriminately Damage anything they hit, including your friends!  In addition, De4Th U increases everyone's strength and reduces their defenses, making even a complimentary slap on the butt a potentially lethal move.

    Oh, right, one last thing.  Kills are worth only 1 Point, while Deaths, Suicides, and Betrayals cost you 1, 2, 3 Points, respectively.  Plus, there’s a strict Deadline (time limit)!  So while you may think your goal is to reach some arbitrary Kill Quota, what you should actually strive for is sucking less than everyone else! 

    Think you can end with a positive score?  Doubt it!!!

    Retrobution—Is your artistic spirit still active even after your death?!  Has dying transformed you into a beautiful, vengeful soul hellbent on hand-delivering your killer’s comeuppance?!

    Then return for Retrobution, where you have 30 seconds after re-spawning to exact your revenge!  If successful, you will retroactively cancel out your last death.  In effect, your killer loses their Point for killing you and you regain the Point you lost for dying.  Plus, you gain a Point for revenge!  But wait too long or kill someone else first and your keen aesthetic sense wanes, reducing you to just another melancholy has-been.

    Oh, and don’t even think about killing yourself or your teammates.  Sure, it was in vogue once, but these days it’s so Van Gauche!  And committing such a distasteful faux pas will degrade your credibility as an artist and deduct 3 Points from your fame.

  • KILL QUOTA


    Blood Sport


    Ahhh, the sweet release of Death!  And you will beg for it!

    Blood Sport is, at its origins, a duel between necromancers.  But summoning supernatural power requires sacrifice.  And it’s not a sacrifice if it doesn’t hurt!


    VARIATIONS
    :


    Exsanguination—Have you ever felt the blood pulsing through your veins with excitement?  What if those veins leaked like a sieve?!  That's the awesome experience of playing Exsanguination, where your Health diminishes with each passing moment!  But it wouldn't be much of a duel if you died immediately, so Health Items spawn throughout the Arena to help you ward off the frigid grim long enough to obliterate your foes.  But don't greedily gobble those morsels haphazardly, because some are laced with Poison!

    Transfusion—Despite a common misconception, the ancient necromancers weren’t soulless demons.  In fact, they owned many souls!  And to add to their collections, they formulated several ingenious methods to extract souls from their original owners.  But this magic often required great personal sacrifice, making it difficult to perform in a weakened state.  So to ensure that they were prepared at all times to acquire a new soul, even in the heat of an intense battle, the necromancers of old devised a combat technique now known as Transfusion.

    In this Blood Sport variation, all 
    Damage dealt is stolen and returns to the Attacker as Health.  But this magic has some drawbacks.  It doesn’t actually make the Attacker more powerful.  Neither MAX Health nor strength will increase.  Instead, this is more of a way to replenish lost Health.  So if the Attacker is already at MAX Health, then the excess Health will be discarded.  This is a significant caveat, because an early lead can quickly diminish, and your opponents remain a threat until you drain the very last drop of blood from their lifeless corpses.

    Still think it's a good idea to break out your favorite 
    Taunt?! 

    CoagulateSpilt blood is your true power.  But you don't have any to spare...if only there were someone else's blood you could use!  In Coagulate, your dark powers turn Damage into power, transforming all lost Health into Items.  The greater the Damage, the stronger the Item it will create.  But watch out, or your carefully crafted Items will be turned against you!

  • KILL QUOTA


    Sphere of Chaos (SoC)


    Coming Soon!

  • OUTLAST


    Dance of Death


    Tw
    o left feet, eh?  Then you'll love this game mode!  As with typical Outlast games, every player starts out with a set number of lives.  And you'll want to cherish them, because they will be gone very, very soon.  Why?  Well, in the time it took you to ask, you've already lost another life!  And here's why: because the sky is constantly raining down Explosives, Magic, and all sorts of AOE Projectiles, many of which home in on nearby Characters.  And hiding won't help you, because death can spawn at any location.

    Currently, there are two variations for Dance of Death:

    Dirge Of Defense—Find yourself shrieking next to your opponent?  Think you might have an opening to take the offensive?  Think again.  Dirge Of Defense is exactly as the name suggests.  Defense ONLY!  You cannot Attack—not that you'd have the opportunity, anyway.  So don't even think about Snatching one of those explosives out of the sky...that is, unless you're embracing death's sweet release.

    Requiem Of Rage—Ok, NOW you can Snatch those Explosives out of the sky!  In Requiem Of Rage, you retain the ability to fight back as normal.  Though, why would you use regular Attacks when you have an endless supply of Explosives?!  But you're still gonna wanna watch out, cause not everything raining down on your head can be Snatched.

  • oUTLAST


    Soul Survivor


    Coming Soon!

  • OUTLAST


    Last Chance


    Coming Soon!

  • OUTLAST


    Face-Off


    NO 
    Power-Ups
    NO Hazards
    NO Items
    NO WHINING!

    When you lose at Face-Off, you lose at life.  Just accept it.  This Game Mode removes all RNG, leaving the most competitive players free to duke it out without excuse.  You only get 2 lives.  Do you have the balls to match?


    ...Oh, is that your mommy calling?!  Better see what she wants, it could be important ;) 

  • EXECUTION


    King Of The Ring (KOTR)


    Have you always wanted to Be Master Of Your Domain?  To Rule Your Own Roost?  Does your mom still tell you when to wake up and what to eat?!

    Then for a brief moment, you can finally realize your fantasy with King Of The Ring!  But don’t fool yourself.  It’s not easy being the King, because with great power come great power struggles.

    Killmaster offers several variations to the classic KOTR Game Type, but the same basic principles apply: get into the Ring to collect 
    Tribute Points and cast out all would-be usurpers to your throne!


    VARIATIONS:

    Non-Dominational—Don’t think you’re special just because you got there first—you’re not!  Non-Dom treats the Ringdom as if it were no-man’s land.  Meaning that all players inside the Ringdom earn Tribute Points, even if opposing teams also stake their claim there.  So you better be prepared to banish those pretenders, or soon they may have a greater claim to the throne than you! 

    But don't rush into Non-Dom with as little regard for your life as a pathetic peasant's!  For though you are an immortal King with infinite lives, you can still be killed by re-spawn times!

    Claim Your Ringdom—Can’t we all just get along?

    ...NO!  And CYR proves it.  Here you will find multiple “
    mini-Ringdoms.”  Of course, you could find one, settle in, and live out your days in peace......OR, you could be the One King To Rule Them ALL!!!  To help you in your decision, there are a few special rules you should know about.  First, Ringdoms in CYR can be controlled by only one player at a time.  So quartering your entire “Royal Family” in your Ringdom may not be as beneficial as you think, since Tribute Points are paid ONLY to the first team member to assert a claim.  Whatever should these free-loaders do?!  Might we suggest an expansion?

    Special Rule #2: even if everyone leaves a Ringdom, the original King will continue to collect Tribute Points until it is claimed by an opposing force—even if that original King dies!

    The last Special Rule brings the final touch of realism to CYR: Not every Ringdom pays the same amounts in Tribute Points!  That's right, soon someone's going to realize that they're not earning the same Tribute Points as you, and they'll start to wonder why.  Then they'll start looking for a solution.

    ...Still think we can all get along?!

    It's Good To Be King!You’ve worked hard to make it, and now that you’re King, it’s time to enjoy the Perks!  What Perks, you ask?  Well, in addition to receiving Tribute Points for each member of your team currently residing in your Ringdom, everyone on your team will share a random bonus.  It could be anything!  Maybe your reign instills fear in the heart of your enemies, making your Attacks more powerful.  Maybe your benevolence in turn rewards you with more Tribute Points.  Or perhaps the Gods favor you for your devotion and shower you periodically with special Items.  Who knows!  Every reign is unique, and so are its Perks!

    But don’t become too carefree with your new extravagant lifestyle, because the desire to retain what one has already is never as great as the need to obtain what one has not!  And it probably doesn’t help that we’ve incentivized everyone to kill you ;)  That’s right, 
    Regicide is rewarded with a huge bonus in Tribute Points!  So while It’s Good To Be King, it’s Even Better To Be The NEW King!

    Off With Their Heads!—The peasants are rebelling!  Off With Their Heads!  In this thrilling variation of KOTR, you’ll need to consolidate all your power in the Ringdom to ward off those filthy insurgents.  This means that every member of your team MUST be in the Ringdom in order to collect Tribute Points

    But you’re not getting any easy bonuses here.  The peasants hate your guts and are only paying out of fear, so no 
    Perks and no extra Tribute Points for having multiple teammates in the Ringdom.  But that’s ok, because you can bleed those extra Tribute Points from their cold dead corpses!  That’s right, Kings get bonus Points for killing the rebel scum. 

    But just because you’re rich in Tribute Points doesn’t mean you’ll win this match.  Unlike most KOTR variations, Off With Their Heads! limits the number of lives each player starts with.  And if all other teams are eliminated, then the remaining team automatically wins.  So if you feel you’re not receiving the Tribute Points you deserve or you just don’t feel like going through the hassle of collecting, then perhaps it’s time for Plan B: Watch The World Burn!!!

  • EXECUTION


    Assassins


    It's not easy taking the life of another living, breathing creature.  Someone with family, friends, their own dreams, and a lifetime of memories.


    How can you track someone down, learning their whole history in the process, and then look them in the eyes only to witness their disbelief slowly turn into a realization of the finiteness of their own existence, followed by a final faint flicker of regret?

    The market is just so flooded these days that it’s hard to find that kind of good work!


    VARIATIONS:

    No Easy Kill—A true pro doesn’t waste time on the weak.  When you take a No Easy Kill contract, your Mark isn’t just some chump—it’s a fellow Assassin!

    If you’re good enough to take down your target, then you’ll be rewarded 2 
    Points plus a bonus Point for each Bodyguard that was assigned to protect the Mark.  But don’t concern yourself with the Mark’s overprotective teammates, because these Bodyguards cannot earn Points, nor do their deaths grant you Points.  You have but one concern.

    Your equal in every way, the Mark is at no disadvantage.  In fact, killing Assassins is the Mark’s main source of income, offering a reward of 2 Points apiece!  But this rogue agent’s main objective today is to stall you.  So the Mark is also awarded 1 Point per minute just for staying alive.  So don’t cower in the corner waiting to snipe an easy kill like some second-rate amateur!

    Now, in the off-chance that you do somehow manage to pull off this contract, you should probably hold off on any sort of celebratory dance.  Because there’s a standing contract out on anyone that kills the Mark!

    Tag, you're it ;)

    Cold Blooded—Ok, this is just insulting.  This time your Mark is scarcely better than a quadriplegic!  Having no offensive or defensive capabilities and moving at a crawl, this Mark represents a low-point in your career.  But you’re desperate for work, so you’ll swallow your pride and take that 1 Point like a pro!

    The only solace in this contract is that the next hit could be anyone, even you...if you’re lucky.

    Chase—You’re cautiously hesitant about this contract.  Sure, like most pros, you love the thrill of the Chase!  But this isn’t exactly what you had in mind....

    Although your 
    Mark may seem helpless without any Attacks or Defenses, you notice in the contract description that this target has some exceptional abilities.  Not only can the Mark jump extremely high, it also has super speed!  And on top of all that, the Mark has an unnatural immunity to Force.  So no matter how powerful your Attack, this jerk wont budge!  Guess you’ll have to finish this one off the old fashioned way—Kill it till it’s dead!

    But you’d better hurry, because the Mark earns 2 
    Points for every minute you’re sucking wind.  And you only get 3 Points for completing this contract.

    One Life To Lose—This is it.  Everything’s on the line.  You have one chance to kill the Mark.  If you die, you’re done.  You’ll have to sit on the sidelines and wait for the next contract.  Complete it and you earn a shiny Point!  But if all Assassins fail, then the Mark takes home the prize—3 whole Points!

    There are limited contracts here, so you’ll want to make each one count!

  • EXECUTION


    Predator


    Are you weak, timid, pathetic and lonely?  Is your "productive time" spent finding new hiding places?  Then this is your chance to escape that depressing reality for a moment and to become the apex predator!

    Now you can finally experience the heinous joy of watching your helpless victims cower in fear before your almighty battle cry!

    ...yes, you still cry.  Some things just can't be changed, sorry ;)


    NOTE: generally, the Predator Game Type is meant to be played without teams. But if you do choose to team up, then your entire team will transform into the Predator simultaneously.


    VARIATIONS:

    Ultimate Predator—This roller coaster ride of panic and exhilaration lets you explore your darkest fantasies and confront your most terrifying fears.  For a brief time, experience the almighty power of the Ultimate Predator, which makes you Invulnerable to Attacks and increases your size and strength, transforming you into the most fearsome creature in the Arena!  But enjoy it while it lasts, because you’ll soon discover the true meaning of terror when you must face the insurmountable might of the Ultimate Predator as its helpless Prey!  Each player will transform into the Ultimate Predator twice, during which time it is impossible to die (even falling off the Arena like the pea-brained muscle-head cliche you’ve become will not kill you but instead respawn you in the center of the Arena).

    As Prey, you grow a special bond with the other helpless fodder.  So killing another Prey is deemed a Betrayal to your endangered species, penalizing you a 
    Point—of course, weakening another Prey and throwing it to the all-consuming beast is still fair game ;)  But you’ll wanna stave off your sadistic proclivities as much as possible while you’re the Prey, because there's only one way to score Points in Ultimate Predator: Kill The Prey. 

    And since the thrill of the hunt climaxes when the Predator devours its Prey, giving up hope and ending your own life is taboo!  So before you think that jumping off a cliff will solve all your problems, know that you’ll be severely penalized for being a buzz kill!

    Let Us Prey—Grace!  Ok, time to dig in!

    In Let Us Prey, not even the Predator is safe.  Killing the Predator grants 3 
    Points, while all other kills grant but a single Point.  Of course, killing the Predator is easier said than done!  While the Predator in Let Us Prey is not invulnerable, it is still quite powerful and will not go down easily.  In fact, the Prey may have to work together to whittle down the Predator enough for one of them to finish it off.  But who will take the honors?!  Looks like it’s time for a few appetizers before the main course ;P 

    Each time the Predator dies, a new one is selected at random (but that Prey’s original Health stays the same!)  Naturally, taking food away from a hungry beast is never advisable, which is why Suicides are severely punished!

    You Are What You Eat—Oh, the classic tale of a hunter being hunted!  The Prey have wised up and formed an alliance in order to thwart the Predator once and for all.  But these poor creatures have misjudged the nature of the beast.  For You Are What You Eat, and when you eat a Predator, you become the Predator! 

    In addition to enhanced strength and size, these Predators also have significantly higher 
    Health, which partially regenerates whenever they kill a Prey.  But the moment a Prey turns Predator, its Health fully replenishes, and the creature turns on its former allies. 

    Are you willing to betray your closest and dearest comrades for a little more power and a couple of extra 
    Points?!  And if you become the ravenous Predator, would you resist its insatiable hunger, even if you could?!  Are the lives of your former friends worth no more than a Point apiece???  Are they worth even that?! 

  • EXECUTION


    Capture The Faerie (CTF)


    Coming Soon!

  • EXECUTION


    Sacrifice


    Coming Soon!

  • Customizations


    Arena Creator

    Coming Soon!

  • Customizations


    Basic Rules

    Coming Soon!

  • Customizations


    Advanced Rules

    Coming Soon!